11 Likes
IDEA: Item Exchange for Retired Items
In Colonial America, the colonists relied exclusively on bartering for their goods and services. I thought of a cute idea that I believe will not only revitalize Colonial Age and the VFK economy, but will also draw old players back to the game and keep mini-game rooms busy year-round: If Mr.Clutter opened up a barter shop in Colonial Age for users to exchange five (5) of their active Quest, Mini-Quest, Scavenger Hunt, or Mini-Game Prizes for one (1) random retired item in the respective category. This idea is very similar to our seasonal furni-exchange.
With well over a decade of items to interact with, it can be pretty intimidating joining as a new player, with no viable means of acquiring older items beyond Antique Shop events. Even older players, who have the virtual financial means, find difficulty in hunting down particular items -- pieces of retired game costumes, game furnish, game FX, quest items, or scavenger hunt prizes. What I am proposing is a method by which a newer player (or any player) can put in a considerable amount of effort and time to acquire active items, exchanging these items for a random retired item of the same variety.
So if, for example, I were to exchange any combination of five game shoes, currently the active game prize, I could potentially win a Super Dario or Princess Apricot costume piece. Or if I were to exchange five Icicle Storm Enchantments, currently the active game FX, I would have a chance at winning one random retired game FX.
Since the prize pools for each category are quite extensive, the probability of winning a particular item are slim. With over 520 quest items, the probability of winning a particular quest item would be less than two-tenths of a percent (<0.2% or 0.002), so the drawing will be a complete surprise each time, and no one item will deflate in value. This will keep the exchange fun and interesting because players will never know what they are going to get. As a result, active items will be more desirable, even if players aren't a fan of the item itself. Players will be more active so they can acquire these new releases, in an effort to exchange for something greater, or for an item they might have missed.
The whole idea is to re-introduce older, hard-to-find items in a way that doesn't damage their value, by making the player put in a significant amount of effort and time for a CHANCE at winning big. Not every exchange will be profitable, and in fact some will be rather costly (imagine exchanging five Icicle Storm FX and receiving one Shooting Stars FX). Additionally, since the items being exchanged are valuable in and of themselves, the retired item will still come at a price. I believe five items is a fair amount since for every game magic a player earns, they will earn six additional game prizes, which they can then exchange for one retired game prize. In my opinion, any more than one retired item per FX would be too excessive.
To address concerns of potential deflation and market destabilization, I would recommend excluding beta quest items from the quest item pool (anything before the first gamma quest, VFK Western Frontier Quest -- July 27, 2008), since these are the items upon which our trading system is based. I would also recommend introducing an exchange cap, similar to the seasonal furni-exchange, except much lower. Lastly, since pumpkin enchantments need the additional requirement of escaping the headless horseman/alligators, I would suggest old pumpkin enchantments would only be available during the month of October, when a new pumpkin enchantment is active.
I would love to hear any comments or critiques you have regarding this idea. I think it would be particularly funny if Mr.Clutter (who we know is a ghost), tended the barter shop, since he would be accepting items during Colonial times, and selling them back during Retro times (no wonder he has so many antiques!). Let me know what you think!
Comments
People work hard to trade for/ or earn in the past, retired items. I think that work would be invalidated by this system.
This is only my opinion, and I don’t discredit your clever ideas. I do acknowledge it is a smart and cool concept, just not something I necessarily agree with.
Quick additional note: I agree with Pumpkin on the aspect of this being a thing done with only quest/scavenger items. Game items sound fun too, but those can go for a lot (particularly the costumes and fx) and I wouldn’t want the value going down on those.
If this were done only with quest and scavenger items, no host/game stuff, I’d be on board with the idea.
ABOUT: Signed up: February 2017 Miss Clue only: March 2017 Regularly playing the kingdom: April 2017 hehehehehe...... Came for MISS CLUE, stayed for VFK <3
Anyways, I can say now that I’m on board with this idea involving game prizes as well. The only thing I don’t want involved are antiques and host items. Besides that, I’m alright with everything else. :)
@MistyMew I think this quote sums up the thread perfectly! Thank you for this, and thank you for the backstory of Mr.Clutter and Esmeralda, I found it all very interesting. I can update the original post to say gypsy instead of ghost if you'd like, I was misinformed!
@GiftPrincess To address your first question, this concept will drive up demand for active releases. While some of us can run clones through quest/scavenger till the cows come home, not everyone has that kind of time, so busy people who want to exchange will have to trade for these active items. This means players who put in the time to run quests/hunts will be better compensated for their time, should they decide to hit the trade rooms afterward.
@prettyredstone Yes I left maze prizes out intentionally, primarily because it doesn't take any time or effort to stock up on them. It is very easy to leave a bunch of clones at the maze finish and click through them each hour for prizes. While maze prizes aren't worth much and there are a ton of different prizes in the prize pool, some prizes such as the Bubbling Cauldrons, Phantom Flame, Hay Wagons, etc. can trade for a lot, and I wouldn't want their value undermined by something that takes zero effort. If VFK excluded the special maze prizes, similar to how I asked them to exclude beta quest items, I think it would be a great feature! I don't think anyone would mind older maze walls coming back into circulation.