Possible Idle Mode for Haunted Wind Mill
Hello!
A little bit hesitant considering its the whole point of the item lol--but I think in terms of its potential usage in Halloween Rides and judging coming up later this week it might be useful to be able to toggle the spinning on and off via rotate? I noticed that the item generates a lot more lag than other animated items and I've had to remove only the windmill from my room while building (yet being able to keep other animated items in without causing lag). The item itself looks really nice! But I'm definitely having the same lag that i'd have if I had like.. 10 animated items as opposed to 3 (as it currently stands).
Just a thought! I also might be the only person having this problem.. so theres that xD. Keeping it in my ride room regardless haha.
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ABOUT: Signed up: February 2017 Miss Clue only: March 2017 Regularly playing the kingdom: April 2017 hehehehehe...... Came for MISS CLUE, stayed for VFK <3
this was actually the case (which prompted me to finally bring it up after i’d been thinking about posting) at last nights garden closing party. There were both skeleton torches and the windmill placed but the flames did little to add to the lag, but the windmill, while smooth at first, slowly spun and spun to generate more lag that I actually just ended up calling it for the night haha.
ooo too bad the windmill doesn't fit in at all with won of my rooms bc I needed to add lag! ride was way too fast! lol
but i'm glad it now has an idle mode - ty mintie! hugs
MMMMMMM …. CHOCOLATE!!!!!!