I liked the tasks at first, but I do agree they are getting a bit monotonous. I’d prefer something a little more challenging rather than tedious because then it all just starts to feel like a chore rather than a fun task.
With host events, items are supposed to be exclusive, they aren’t intended to be “everybody wins!” situations. Like host hunts, balloon whirl, quick sand, wrangling games, etc., you are given a chance to win if you are so lucky to get that chance, and then a reward if you are fast enough/lucky enough/skillful enough. For the competitive crowd of the game, no question these are the kinds of events they prefer. Also, the trading area of the game pretty much relies on the exclusivity/elusiveness of items to stay alive.
It ultimately comes down to personal preference. I don’t think either kind of event style or preference is right nor wrong. Some people like a good competition, some people prefer to work towards a prize at a more time consuming, slower rate as long as it means they get something out of it. I don’t see a reason why we can’t compromise and have both. I’ve liked a lot of task prizes, like the ultimate outfits and ultimate pins that we wouldn’t otherwise get. However it did rub me the wrong way to see items that are traditionally host items, like the Valentine’s magics and annual Crossword hat, been given as task rewards rather than keeping to tradition. It’s not the end of the world, of course. I just wish... maybe if we could get a few less tasks (because I feel like it’s been nonstop since Valentine’s Day) and a few more host events... maybe we could all be satisfied.
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With host events, items are supposed to be exclusive, they aren’t intended to be “everybody wins!” situations. Like host hunts, balloon whirl, quick sand, wrangling games, etc., you are given a chance to win if you are so lucky to get that chance, and then a reward if you are fast enough/lucky enough/skillful enough. For the competitive crowd of the game, no question these are the kinds of events they prefer. Also, the trading area of the game pretty much relies on the exclusivity/elusiveness of items to stay alive.
It ultimately comes down to personal preference. I don’t think either kind of event style or preference is right nor wrong. Some people like a good competition, some people prefer to work towards a prize at a more time consuming, slower rate as long as it means they get something out of it. I don’t see a reason why we can’t compromise and have both. I’ve liked a lot of task prizes, like the ultimate outfits and ultimate pins that we wouldn’t otherwise get. However it did rub me the wrong way to see items that are traditionally host items, like the Valentine’s magics and annual Crossword hat, been given as task rewards rather than keeping to tradition. It’s not the end of the world, of course. I just wish... maybe if we could get a few less tasks (because I feel like it’s been nonstop since Valentine’s Day) and a few more host events... maybe we could all be satisfied.