Another suggestion I would add is in Fireworks. I can on a good day make anywhere from 10,000 to 11,000 points in fireworks. There should be extra ice coins/sand dollars added to those who can get those outrageous points. I sweat blood trying to get there only to get the normal amount of ice coins/ sand dollars. Great Post Tomorrow!
Thank you for making this post. I really would love if vfk highly considered fixing bugs and enhancing the games. I agree with all of your suggestions; the games would be much more enjoyable with bugs fixed, and new features.
The main bugs I encounter VERY often are all in Space games...I would love for these games to get fixed. Of course this thread mentions some glitches, but I would like to share my bugs I’ve encountered.
Laser tag: Establishing connection bug - When my opponent and I are loading into the laser tag game, if I load before my opponent into the level and walk around (while they still have not spawned), when they finally DO spawn, I can not blast them. It’s as if I’m invisible...my blasts do nothing. -This bug usually happens on level 1, and if I’m lucky for both players to spawn at the same moment in the second level, the glitch might not happen in the second level (but commonly this glitch usually always happens, and I can never play a normal game of laser tag).
Night fighters: Unable to blast- this glitch is similar to laser tag, sometimes my blasts don’t do anything
Not spawning enemies - sometimes my screen willl not display opponents, but other players can see everyone (so this glitch seems to be individual to a specific player).
Up and down movement (visual glitch) - often when playing night fighters, an opponent ship will appear to be moving up and down (yet on the persons screen whose ship appears to be moving up/down, they are completely still). This glitch makes it impossible to know where the person is/blast them.
Space pirates - establishing connection bug - similar to laser tag, often the game might spawn me before my opponent into the level and when the opponent finally spawns, my blasts do nothing for the first level. I’d im lucky, the glitch goes away on round two, but it usually does not, and the fame is just a waste. I have my opponent just blast me until the game is over so we can try to get a functioning game the next game we do.
Comments
The main bugs I encounter VERY often are all in Space games...I would love for these games to get fixed. Of course this thread mentions some glitches, but I would like to share my bugs I’ve encountered.
Laser tag:
Establishing connection bug - When my opponent and I are loading into the laser tag game, if I load before my opponent into the level and walk around (while they still have not spawned), when they finally DO spawn, I can not blast them. It’s as if I’m invisible...my blasts do nothing.
-This bug usually happens on level 1, and if I’m lucky for both players to spawn at the same moment in the second level, the glitch might not happen in the second level (but commonly this glitch usually always happens, and I can never play a normal game of laser tag).
Night fighters:
Unable to blast- this glitch is similar to laser tag, sometimes my blasts don’t do anything
Not spawning enemies - sometimes my screen willl not display opponents, but other players can see everyone (so this glitch seems to be individual to a specific player).
Up and down movement (visual glitch) - often when playing night fighters, an opponent ship will appear to be moving up and down (yet on the persons screen whose ship appears to be moving up/down, they are completely still). This glitch makes it impossible to know where the person is/blast them.
Space pirates - establishing connection bug - similar to laser tag, often the game might spawn me before my opponent into the level and when the opponent finally spawns, my blasts do nothing for the first level. I’d im lucky, the glitch goes away on round two, but it usually does not, and the fame is just a waste. I have my opponent just blast me until the game is over so we can try to get a functioning game the next game we do.